Showing posts with label fatherhood. Show all posts
Showing posts with label fatherhood. Show all posts

June 26, 2012

Board games that I play with my kids that don't require heavy drinking to get through.


Kill me now.
Although I have managed to get in one RPG session with my girls, by and large, we mainly play board games.  If you're like me and have had enough of Candyland and Monopoly Jr., give these a try.  These games are simple enough for younger players, but enjoyable for adults as well. In other words, I can play these with my kids without falling asleep.  At the time of this posting, my oldest daughter (Chaos) is 8 and my youngest daughter (Mayhem) is 4.





Seven Dragons: A domino-like, color matching card game with Larry Elmore art. Link seven dragons of your color and you win. The instructions include several variations of play, including a pre-school rule set (although, after a few games of that, your kids will likely be ready for the full rule set). The advanced game includes use of cards for messing with other players.

Labyrinth: Players shift the tiles of the maze on their turn, trying to create paths to treasure designated by a deck of cards.  Simple to understand, lots of fun to play.
Castle Keep: Each player tries to construct his own keep with tiles that connect based on color or shape. Instead of building your own keep, you can also destroy part of an opponent's keep by playing a corresponding tile on it.



Forbidden Island: A bit trickier than the others, but it is a cooperative game so it is easy to help the kids. After a game or two, they'll have it down.  Players work together to swipe artifacts from the island before it sinks.  You can also scale the difficulty if it gets too easy.

Cave Troll: Each player commands a small band of adventurers trying to gain control of a dungeon. The mechanic is very simple: each room is worth a particular gold value and the person with the most pieces in the room owns the room when it is counted. (Note: I actually own the 2nd Edition which, apparently is hard to find going by the price.  Funny enough, I got it on the cheap during a Fantasy Flight holiday sale).
Tsuro: Each player plays tiles trying to keep their token on a path that keeps it on the board, while trying to steer others off.  Teaches ruthlessness. You got to love it.



Oshi: A chess/checkers kind of game in which you must push all your opponents pieces off the board.  The more tiers a piece has, the more spaces it came move and the more pieces if can push. E.g., a 3 tier piece can move 3 spaces and push up to 3 pieces. Really fun game.
 


Fireball Island: You must grab the gem and get off the island first!  Use of cards to screw over the other players and boost your own play keeps this from being a simple "roll and move" game. I've had this since I was a kid.  A bit pricey nowadays.




Heroica: Probably the best way to relate the whole dungeon-exploration concept to kids.  Lots of fun little parts and sort of includes campaign play.  I have to admit, though, the bloom is coming off the rose on this one for me because it is more or less a roll and move game. However, there is a rule that allows a player to control the monsters... that might kick it up a notch.


The Classic Dungeon: Actually, although I used to love this game as a kid, I no longer care for it much. "I move 5 spaces.  I attack the monster. Rinse. Repeat." Still, nostalgia gets this one some points and if you are going to play a roll and move game, might as well play one with purple worms, liches, and ghouls. It will be interesting to see if Wizards of the Coast improves it all when they re-release it.



Battleground: Crossbows and Catapults: Toys R Us sold these sets dirt cheap a few Christmases back. Now they cost a fortune on eBay, etc.  This version is a revamped take on the classic, with Orcs and Knights instead of Barbarians and Vikings. I haven't tried to use the actual Battleground rules for it yet which are suppose to be pretty decent and more like a war game.  Right now, we just set 'em up and see who can knock down the most figures.

June 9, 2012

... now with Dungeoneering Kids.

I finally played an RPG with my girls! Since both of them (particularly, the oldest) are fans of Mouseguard, Redwall, etc., we played HarvestersHarvesters is Castles & Crusades re-skinned with an anthropomorphic take.

Here are some highlights:
  • We used 3d6 in order for ability generation. I did this mainly to keep it simple and fast, more so than any need to be hardcore or old school.
  • Chaos (my 8-year-old) rolled a 3 for dexterity. That' right; three 1s. Ouch. I was tempted to let her re-roll, but didn't. Tough love or being an ass? I haven't decided yet. My concern was that if I let her re-roll that, how would I explain that she couldn't re-roll, say, a to hit roll?
  • Mayhem (my 4-year-old) was on fire with 16s, 15s, etc.  I was worried how this would play out with her PC being statistically better, but it actually wasn't a problem overall. There initially was some unspoken jealousy from Chaos, but she took solace in Mayhem's low Charisma score, ha.
  • Even the highly abbreviated character creation I used wasn't all that fun for girls, who found it too long. I tried to keep it moving just giving them a quick run down of what the races, classes, etc. were like and simply let them decide what equipment they wanted.  "What kind of weapon do you want?"  "Do you want a backpack?"
  • Mayhem had a rather burly badger rogue named Stripe and Chaos had a rather clumsy, but wise, otter druid named Splash.
  • To keep things moving, I just gave Chaos an overview of the spells her druid had. 

Splash the River Otter Druid and Strip the Badger Rogue
  • Since I didn't have many animal miniatures, Chaos had the great idea to use Little Pet Shop toys. Mayhem opted for the dire badger mini, though.
  • I used the default Wheat Hollow setting and just pulled an adventure out of my arse:  rat pirates were stealing fishermen's fish and boats!
  • The duo encountered some wolf spiders on their trip south to investigate the piracy. They rolled well and didn't take a hit. Some random treasure scored them some rather juicy loot (ha, valuable  tapestries and books, which they found in the spider lair. "The spiders must have gotten them from merchants they had attacked!").
  • After a stop in the White Caps Inn for honey and hot cocoa, they tracked the three pirates to their cliff-face lair and took care of them.
  • Chaos's otter went to -2 HP in the combat, but she actually laughed when her PC dropped. Perhaps this is because I had emphasized that their characters may die and they could simply make new ones. Anyhow, -2 isn't a kill in C&C, so Splash survived. 
  • Soon into the game, I took down my GM screens because Mayhem was too curious about what I was doing and kept peaking. Ha, and as she pointed out, she can't read yet anyhow. 
  • I decided it was best to roll all the dice out in the open anyhow.  Kids are sharper than adults often realize and I didn't want any concerns of favoritism.
  • Chaos once said "Are you just making this up?" (meaning the adventure) and I tired to explain that that sort of was my job in the game.
I have 23 arrows left!
  • Chaos decided to draw a map and the events of the session on the white board table as the game went on. I hadn't thought of that and it was really cool.  It also was the only way that minis were used in anyway (i.e., I didn't use them for combat at all).
  • Getting involved in the story, Chaos started to explain what was happening around them. She decided that it must have been raining on their way to the inn, and that is why she wanted hot cocoa. That was great, so I certainly went with it. But then she decided that there were giants outside the inn.  I gently reigned that in and explained that I controlled the monsters, etc. That was kind of an odd feeling for me, because I certainly wanted the girls invested in the game.  On the other hand, I think it would have resulted in a complete lack of structure if I didn't establish that the GM/DM/CK explains the setting and they control what their characters do in it.
  • All in all, it was a blast.  Definitely will be better next time since they have PCs ready to go.  I also think short and sweet adventures are the way to go.


October 26, 2011

June 20, 2010

June 15, 2010

The Care Bear Slaughter

I am having way too much fun with my wife's Flip Camera (which I just happened to get her for her last birthday). The thing is just so damn easy to use. Anyhow, here is another clip of Chaos and Mayhem putting their form swords to good use.

This started off as a duel between the two, but the girls soon turned their collective wrath upon an innocent Care Bear bystander.




May 27, 2010

Mayhem Unleashed

Chaos isn't the only one enjoying the new foam weaponry in our house. She was quite benevolent and bestowed a sword and shield to Mayhem. Little Mayhem took to her blade with great fervor, as you can witness below. Actually, she liked the weapons immediately, while it took Chaos a bit to warm up to them.

Behold the fury of Mayhem....

[6/15/10 EDIT: Updated with a better quality video]

May 26, 2010

Chaos Turns 6


May has been a very busy month and I have tons to post about.  Unfortunately, I haven’t had much time to do so.

My eldest daughter, Chaos, turning 6 was the biggest event.  Six is the big leagues.  Six means she is knee-deep in kid-dom. 

She received tons of loot, but here are the gifts ol’ Dad added to the present pile:

- Black Knight Foam Sword and Shield kit.  I couldn’t pass this up when I saw it at Toys R Us.  It came with two swords and two shields.  Chaos wasn’t sure what to make of it at first, but by the end of cake time, she was slaying balloon “dragons.”  I knew I had done well when a few days later she and Mayhem were playing with the swords and Chaos turned to me and said, “You know, I really like this, Daddy.”  It was funny. It was almost as if she was surprised she was admitting it.  Mayhem likes her weaponry as well and the two spend more time slaying imaginary creatures than bashing each other.  I think I’ll pick up one or two of those bopper punching bags for them to slay when I get a chance. 

Also, I think I will get this axe so I can walk around the house saying, "By This Axe I Rule!"

- Mouse Guard Volume 1.  A friend of mine recommended this.  We’ve read a few chapters at bed time and she seems to like it, but has more trouble following the plot than I thought. The lack of words hinders her understanding at points, but she seems interested in it and I think she’ll grow into it a bit more in the upcoming year.

mouse guard

The A-Maze-ing Labyrinth board game.  I saw this board game at Toys R Us and picked it up even though I hadn’t heard of it.  I’m always on the lookout for games that are different from the various Candyland-clones out there (i.e., the mindless games).  We’ve played once and Chaos seems to like it.  Players shift the maze layout on their turns in order to move their pawn to specific treasures.  Despite the cartoony look, it isn’t just a kids’ game.  I could easily see playing it with adults.

Labyrinth_A

- Pokemon booster packs.  I’m not a big Pokemon fan but Chaos and the boy down the street are.  She loves animals, so a game with cute little critters is right up her alley.  She and the boy have their own house rules, which seem like some sort of version of War.  The gamer in me has the urge to teach her the “right way” to play, but that same gamer is rather proud she has her own rules and is completely happy playing that way.

May 5, 2010

Fantasy Forest Books – Welcoming Kids to the Dungeon One Choice at a Time

In my box of adventure, I found four Fantasy Forest books:

#1 The Ring, the Sword, and the Unicorn by Jim “Gamma World” Ward

#2 Ruins of Rangar by Michael Carr

#5 Dungeon of Darkness by John Kendall

#6 Star Rangers and the Spy and the Spy by Jean Blashfield and Beverly Charette

So far, my wife and I have read #1 and #2 to Chaos, with #1 being her clear favorite. It’s pretty hard to beat a unicorn for little girl appeal. Although Ruins of Rangar has a pegasus on the cover, it more or less has a cameo appearance and Chaos wasn't too impressed.  I’m guessing the cover of Dungeons of Darkness is a bit too creepy for her and Star Rangers might be too sci-fi (she has never shown much interest in spaceships and such).


There has been much hullabaloo about WotC's new D&D for kids venture, Monster Slayers.  They have a free adventure, Heroes of Hesoid,  here: link and a Monster Slayers story book here: link.   Troll Lord Games is onto this as well with their Harvesters RPG (as well as the eternally delayed Castles & Crusades Basic).

I think this is great. Like the cigarette industry, we need to hook 'em while they're young!  Seriously, though, it is great to see people realizing there is a market for kid-friendly RPGs.  When I started this blog, I thought I was in a minority, but I've realized there are tons of gaming parents out there.  A lot of them, myself included, want a way to share our hobby with our kids.

I think WotC, and any other gaming company, would do well to revisit Choose Your Own Adventure-style books.  They really are a great gateway to the fun of role playing.  My daughter can't get enough of them.  What is really cool is that these books use the monsters and the artistic styles from the game.  The dragon art in The Ring, the Sword... is done in the same style as the 1st edition Monster Manual and stirges attack the the heroes in the Ruins of Rangar.  (I'll put up some pictures of the art in a bit.)

I keep thinking of this quote:
Fairy tales do not tell children that dragons exist. Children already know that dragons exist. Fairy tales tell children that dragons can be killed. - G. K. Chesterton

My daughter is kind of a scaredy cat, much like I was at that age (hell, I would literally run out of the room when David Banner hulked out on the old "Incredible Hulk" TV show).  But these books have the kid as the hero (or at least as a brave side-kick).  In The Ring..., the kid is riding a unicorn and battling orcs and dragons.  In Ruins..., the kid is wielding a dagger and kicking skeletons to bits (notice how the hero is smart enough to not even attempt a piercing weapon. ha!).  This sort of crystallizes an un-hearlded benefit of gaming for kids.  Sure, there are monsters in it.  But the players' goal is to slay those monsters, overcome traps, and save the day.  More importantly, they have the means and powers to do so.

To this day, my wife is amazed that I, as a kid, didn't have nightmares about all those pictures in the Monster Manual.  Like I said, I was a chicken-shit.  So why didn't I?  Because the monsters were there to be slain.  That goblin only had 1 hit die and I knew my 3rd level fighter could bash its brains in with his morningstar.

These Fantasy Forest books are great way to show kids the fun of gaming.  The kid gets to be the hero and, really, who doesn't want that?



May 4, 2010

A Box Full of Adventure

Time Cave I stopped by my parents’ house last Saturday to say hi and borrow a power-washer.  My dad put me to work and had me climb up into the garage attic to bring down a bike carrier.  While I was up there I found a box full of my old Choose Your Own Adventure books, both official ones, as well as a bunch of clones, including a goodly amount of TSR’s Endless Quest books.  The fact that this box survived my father’s great purging of “junk” a few years back is a miracle (I had to dig my Battle Masters game out of the trash during said purge).  I can only guess that he didn’t make it up into the attic, so this box were spared.

These books brought back a ton of memories.  I knew I had been a huge fan of these books, but I didn’t realize to what I extent. I think Choose Your Own Adventure (CYOA) books are still being published, but are they popular?  Anyone with kids know? I seem to recall them being very big when I was a kid.

The box had a total of 22 books. Here is the break down:

- 6 Choose Your Own Adventure books
- 5 Endless Quest books
- heartquest 1 Heartquest book (a version of the Endless Quest books, but for girls: “In a HEARTQUEST book, you, the reader, are challenged to PICK A PATH TO ROMANCE AND ADVENTURE.”  What can I say? If it had a D&D-like cover, I would buy it and read it).
- 4 Fantasy Forest books (more on these below)
- 2 Explorer books
- 1 Zork book
- 1 The Choice is Yours book
- 1 The Secret Files of Dakota King book
- 1 Dragontales book (this, not the kiddie cartoon).

I knew I read a lot of these growing up, but I thought I had checked most out from the school library.  Speaking of that, I remember having some sort of library project in 6th grade and having to use certain books from a librarian-provided list.  A CYOA book was on that list (I think it was this one: link), so naturally I choose it.  Oh no, the librarian made it clear that book wasn’t appropriate and shouldn’t have been on the list because it wasn’t a proper book.  She actually had a derogatory term for it, but damned if I can remember it.  Yeah, gasp, heaven forbid someone produce books that encourage kids to read.

Sort of ironically, it was through the Endless Quest books, not D&D manuals, that I first learned of the Satanic criticism of D&D.  I showed Dragon of Doom to one of my neighbors, a young boy from the South (I was living in Wisconsin at the time) and he said, “Oooh… that is a devil book.”  I didn’t know what the hell he was talking about.  Clearly, that was a black dragon on the cover, not a devil. 

On a side note, that kid had quite a handle.  His first name was “Ikey” and his last name, which I won’t post to protect is anonymity, was the most Greek last name I have ever heard.  I also recall telling him we would have flying cars in the future and his response, was no, Jesus is coming back in the future.  I have nothing against that belief (heck, I’m Catholic), but that just struck me as, well, a rather heavy thing to come out of a 6-year-old’s mouth (I was 8).

Anyhow, more than any of the other books, I’m thrilled to have found the Fantasy Forest books, which are Endless Quest books for younger readers.  My wife and I have read two to Chaos so far and she loves them.  I’ll detail them more later this week, but for now I'll just say I think Wizards of the Coast would do well to revisit this style of books.

April 21, 2010

A Great Quote for My Fellow Dungeoneering Parents

A buddy of mine who goes by the name of Eryx on various message boards posted this quote on Facebook.  As a parent, I found it particularly poignant. 

Fairy tales do not tell children that dragons exist. Children already know that dragons exist. Fairy tales tell children that dragons can be killed. - G. K. Chesterton



February 15, 2010

Epic Battle

I thought I'd share some of Chaos's artwork here.  Here is one of the more epic battles she's done.  On the right is the bad dragon.  On the left are the good beasts, from top to bottom: a pegasus, a unicorn, and a Chinese dragon (that last inspired no doubt by "Ni Hao, Kai-Lan").  They are using their "powers" (those are the squiggly lines going from the beasts to the dragon) to slay the evil dragon.

Erol Otus, look out.

February 2, 2010

R.I.P. Pepper the Guinea Pig

It was a rough weekend.  Chaos's guinea pig, Pepper, passed away on Saturday.  We discovered him Saturday morning nearly motionless and with a severe case of diarrhea.  A quick Google search revealed that this is a pretty serious condition for a guinea pig.  Once those little guys dehydrate like that, everything inside them starts shutting down.  We found a vet that saw small animals as quickly as we could, but it was a half-hour drive away.  I had a bad feeling that he wasn't going to make it that long and, unfortunately, I was right.

This would have been tough normally, but it was particularly rough because Mrs. Frost and I just gave our daughters the guinea pigs for Christmas (Mayhem's little guy, Henry, seems to be doing fine). We've had other pets, but this was Chaos's first.  It was her pet and no one else's. She loved that little guy.

I know that some might think, "Buddy, it's just a guinea pig."  Trust me, when it's your five-year-old daughter's guinea pig, it's not "just a guinea pig."

January 26, 2010

Books I Read to My Kids: Greek Myths for Young Children


Since I'm on a Greek Mythology roll, I wanted to share a great book for kids: Greek Myths for Young Children





I gave this book to Chaos for her fourth birthday. At the time, she wasn't taken too much with it, but really enjoys it now. Although it's very colorful and has plenty of illustrations, it doesn't have pictures on every page.  That sort of put a damper on her interest at first, but now, at five, she doesn't seem to mind. I also think some of the creatures used to frighten her (she wasn't too big on the picture of the Cyclops).

Actually, we've returned to this book because I ran out of myths to tell her.  When I put Chaos to bed at night, I often tell her a Hercules or Odysseus story.  "Hercules and the Hydra" is one of her favorites ("Cut! Burn! Cut! Burn!"). When my mental stash was depleted, I busted out this book again.

It's a great book and, although the tales are bit abridged, be warned, they aren't censored and no happy, Disney-like endings have been added.  When Bellerophon, after riding Pegasus to slay the Chimera, gets cocky and decides to ride the flying horse to Olympus, he still ends up plummeting to his death.  That certainly isn't the kind of ending my daughter expected.

I'm not sure what she makes of those kinds of things yet, but she always asks for "one more page," so I take that as a good sign.

January 13, 2010

It’s a girl! Here is your pink d20.



So the days of the expectant father sitting in a smoke-filled lobby are long since gone.  Still, the tradition of handing out a cigar or some other token remains.  There are all kinds of crap for this now: candy cigars, personalized chocolate bars, etc.  Like anything else these days, a once informal gesture has been turned into a marketable “must.” 

Well, what does the proud gamer father give out?  Dice, of course.  Before my oldest daughter, Chaos, was born, I was pondering what to hand out and my wife suggested a die.  Brilliant.

Finding pink dice was a bit tricky and the d20s I handed out for Chaos’s birth were borderline purple.  For Mayhem’s birth, I found some nice pink ones at dicepool.com (and the price was reasonable, too).

My good friend and fellow gamer just welcomed his daughter into this world and, for the first time, I was on the receiving side.  It was a really cool feeling.  Now, I’m not delusional enough to believe that I was the first to do this, but I do think it’s a fun tradition.  My buddy handed out these pink d20s to gamers outside our immediate group and they loved it. 

Hopefully the idea will catch on and one of these days I’ll receive a blue d20 to go with the pink ones.

My Daughters: Chaos & Mayhem

Mayhem (2 years old) plots a PC's demise

I've written a good bit about dungeoneering, but nothing about being a dad. I am the proud father of two girls: my five-year-old, Chaos, and my two-year-old, Mayhem.* I love these little two to death. It's funny. I'd never imagined I'd still be playing D&D as a parent. When I was a kid, I always figured when I finally grew up, I'd hit some point when I would only do grown up things. Suddenly, D&D wouldn't appeal to me, no more video games, and I'd start listening to adult contemporary music. Yet, here I am, 33-years-old, married with kids, and I play D&D almost as regularly as I did in high school, I play video games whenever I can (granted, which isn't much), and I just received the Black Tide "Light from Above" CD for Christmas.

Chaos (nearly 1 year old in the photo) awaits a TPK

Suffice it to say, my girls are used to seeing all sorts of odd books in their dad's office. They love playing with my dice and I've bought them each their own big d20s. The plastic minis from Wizards of the Coast are a bit of a godsend, as I don't have to worry about them playing with lead or ruining a paint-job. I have to admit, I'm pretty protective of my books (and by "pretty protective," I mean "borderline OCD"), but they really haven't gotten into them anyhow.







My daughters were born into a gaming. When Chaos was born, my good friend, Steve, gave her her own copy of the 3rd edition D&D Player's Handbook and I wrote her name in the cover (come to think of it, I should probably give that book back to her... I commandeered it for my own purposes via Fatherly Right). On top of that, a few of my players hand-made a set of giant, soft dice for her. They made the whole set and picked colors to mimic those of an old-school dice set. They have bells inside that jingle when they roll. A lot of time and effort went into those dice and my girls have gotten a good bit of use out of them (they like the big d20 and d12 the most).


Chaos (3 years old in the photo) enjoys her big dice


My daughters look forward to D&D night as much as I do. That's when their "uncles" and "aunts" stop by, loaded with sweets. They feast on cookies, cake, chips, and whatever else my health-conscious friends bring. I love it and so do they. It's a bit taxing on my wife who has to handle bedtime duty solo those nights. Normally, I put young Mayhem to bed while Mrs. Frost handles the elder Chaos (and even then, I'm usually on "clean up" with Chaos, telling her a Hercules story and singing her a song or two after she's had time with Mom). On game night, my wife has to round them up and get them to sleep on her own. No small feat when you have two girls as rambunctious as mine who have main-lined sugar for a half-hour or so.

On a side note, my wife isn't a gamer, but is very understanding and supportive of my hobby. I'm blessed in that way. She gave D&D a try and had some fun, but decided it really wasn't for her. On game nights, she usually hangs out with the other D&D widows and catches up on chick flicks on the DVR.

I'm not sure how much my girls grasp what I actually do down in the basement, but they do know I'm playing some kind of game. They don't seem to care too much, just as long as they get to devour the goodies. Like I said, there is nothing quite like game night.


*Obviously, these aren't their real names, but I don't feel comfortable posting that info.

Affiliate Stuff

Full Disclosure: To support my addiction...er... hobby, any links to a product are more often than not affiliate links to DriveThruRPG, Amazon, or another site.