Showing posts with label Hans. Show all posts
Showing posts with label Hans. Show all posts

May 24, 2011

Castles & Crusades at StruebCon V

I ran Ruins of Ramat for a group of five players at StruebCon V (thanks again to Polymythic Steve for hosting this kick-ass event).  I had some nice goodies from the Troll Lords to hand out, including rule packets and a free Players Handbook for one lucky player. It was a blast and I highly recommend Ruins of Ramat to anyone looking for a short old school adventure.  It's available for both C&C, Original Edition (aka Swords & Wizardry compatible), and Labyrinth Lord.

Hans snapped some photos as we played and here they are:

A nice shot of the Castle Keeper Screen. The players seemed to be a fan of the archer for some reason....

Yours truly preaching the good word.

I love this shot.  This sums up what great gaming is all about for me.

Behind the screen.

Hans's poo-flinging druid.

June 23, 2010

Divide and Conquer – The Board Game

Divide-and-Conquer-Box (1) For those of you attending GenCon this year and looking for some board game action, I suggest checking out Divide and Conquer. My friend Hans is the game designer and it’s a hell of a game.  It takes about 5 minutes to learn the rules, but involves plenty of strategy.  Here is how he explains it:

Divide and Conquer is an abstract strategy board game for 3-4 players. As the Commander of a battalion of troops, you plan out and execute troop movements to secure objective regions around the game board. Your opponent’s competing troops will cause you to tangle and engage in conflict taking on causalities and slowing your pace to victory. You must anticipate the other players’ strategies by moving with precision and seizing the initiative. Sometimes your position is defensive to block an opponent from an objective and other times you are invading occupied regions to weaken the offensive of another player.

gen_con_2008 The game mechanics are based in mathematics and game theory, which provides an additional opponent. If you plan optimally, you will not only defeat the other players, but you will also solve the game with a minimal number of movements.

Give it a shot; you won’t be disappointed.  Tell him, “Frost sent me.”

GenCon Dates and Times:
  • Event ID: BGM1010503 - (8/6 10am - Indiana Convention Center)
  • Event ID: BGM1010597 - (8/7 10am - Indiana Convention Center)

June 14, 2010

StruebCon IV

In mid-May, I attended StruebCon IV, a gaming convention hosted by Polymythic Steve. By "gaming convention," I mean a bunch of dudes taking over his house, playing games non-stop, and drinking his beer (also non-stop). The attendees are members of the StruebSquad, most of which are DC area gamers that Steve has assembled over the years. Others, such as myself, are from PA.

So what is with the “Strueb” stuff? It’s derived from Steve’s name. I should point out that Steve himself named neither the event nor the squad, but rather the group named both after him because he brought both the ‘con and the group together.

The guys do a great job with this. Hans worked up convention badges and DohJoe (of LaserPup fame) had commemorative dice made.


It was a lot of fun, although Chaos learned to ride her bike without training wheels while I was gone. It's not easy knowing I missed that. It wasn't intentional (Mrs. Frost didn't make the attempt without me), but was simply a matter of Chaos trying out a neighbor kid's old, smaller bike and taking off on it.

Anyhow, StruebCon is mainly a board game event, with a smattering of miniature gaming and one RPG event (mine). The board game library amassed by the Squad is damn impressive, so it's a nice chance for a RPG guy like myself to play games I've never heard of before.

The big hits of the convention were:

  • Dominion – This is non-collectable card game that is a deck-building game. You have to balance amassing action cards with point cards in order to win in the end. I get the sense it’s the Settlers of Catan of the moment (i.e., it’s the hot game going around).
  • Ricochet Robots – A real brain tester of a game. You can play with as many people as you want, as long as they can see the board. Players must mentally find the shortest way to move a pawn to a randomized board location. The concept is amazingly simple. Finding the short path (or any path at all) is amazingly tough.
  • Werewolf – This is a blast of a party game. Players sit around accusing one another of who are the werewolves while the wolves silently execute the others. It’s funny, I completely forgot I had played this before as Mafia until Hans mentioned this alternate name on the way home.
  • Battlestar Galactica - I didn’t play this myself (I opted for a game of Puerto Rico and Ambush Alley instead). I don’t know much about other than it’s a cooperative game based on the popular TV show remake and involves one or two Cylon (i.e., traitor) players. From the shouts and rants I heard, it looked like a great game. DohJoe played a Cylon and from all reports played it like a damn master. He used the fact that it was everyone’s first time playing (himself included) to his advantage, using his seeming naivety to throw off suspicion.
  • Ambush AlleyI’d been looking forward to playing this game and was happy to finally
    get a chance to do so. As advertised, it was a down-and-dirty miniatures, modern warfare skirmish with a high body count. I played once as the insurgents and once as the US forces. I lost both times, but enjoyed the hell out it. The rules are a bit sketchy at times, but I’ve grown to see that as a plus. We just settled ambiguity with a die roll and move on (e.g., “I’m not sure that is enough cover or not. Hell, evens it is, odds it is not.”)

I myself ran a Castles & Crusades event and I officially became a C & C Ambassador for the event (well, for this and for GASPCon coming up in the fall). I’ll write more about that particular event in a separate post, but in short, it was some good late night fun and God bless the guys for staying up to play.

StruebCon IV was another rousing success. Many thanks to the Polymythic Steve and Mrs. Polymythic Steve for the beer, the brats, the omelets, and the kick-arse gaming.

October 28, 2009

Happy Halloween - The Steampunk Pumpkin

My buddy, Hans Scharler, created a kick-arse Steampunk Pumpkin. It uses the ioBridge, this neat gadget that he helped create. It lets folks easily control just about anything via the Web. Ha, he even had his toaster tweeting via the ioBridge.

Behold, the Pumpkin!

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