Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

August 21, 2012

The Dungeon Bastard on my DMing Style


I wasn't able to attend GenCon this year, but two of my friends, Hans and John made it, and they met the one and only Bill Cavalier - Dungeon Bastard!

They told them how, after a year of play, they are only 3rd level in my campaign.  This was his reaction.


It reads, "DAN - QUIT BEING A DICK."





Close up.

REJECTED from The Badass Dungeon Crushers Association!

April 12, 2012

Resources for Converting D&D to Castles & Crusades

Convert or else!
I've noticed that people come across my blog a lot while searching for help for converting Dungeons & Dragons to Castles & Crusades. Here are a few great resources for converting D&D to C&C (whether it's Basic, 1e, 2e, 3e, or 3.5). I haven't seen much about converting 4e, unfortunately.

Duke Omote's Advanced Castles & Crusades Page - This page has all kind of rules expansions that incorporate rules from various D&D editions into C&C.  For example, Omote has rules for Skills and Talents (a.k.a. Feats) that might make converting PCs easier. If you are looking to convert older D&D to C&C, he has rules for Racial Classes and more.

The Crusader's Companion -  Peter J. Schroeder compiled a ton of great gamer-created C&C rules into this impressive tome and it is just awesome. It includes a lot of d20 SRD monsters, items, spells, etc. that aren't in the C&C core rules. Also, the Castle Keepering chapter has a Conversion section that provides tables and charts to help you convert D&D materials from other editions into C&C.

The Castle Keepers Guide - While it doesn't deal with conversion specifically, it does include rules for Skills and Advantages (aka Feats) that might make converting 3.0 or 3.5 D&D to C&C easier.


February 8, 2012

Dungeons and Dragons Dice Gauntlet

Behold and despair!

The Dungeons and Dragons Dice Gauntlet: DIY Tutorial





February 4, 2012

Spider-Man Plays D&D

I watched this on Netflix with my daughter the other morning.  It's one of the better episodes of the old "Spider-Man and His Amazing Friends" series from the 80s.  It's always cool to see how D&D spilled over into other things back in the day.

Check out the 10:25 and 22:53 marks for the explicit Dungeons & Dragons .... err... I mean "Serpents & Sorcery" .... references.


July 28, 2011

Wow. It sure is dusty in here.  I'm still around.  Still alive.  Just been busier than a one-legged man in an arse-kicking contest.

So, quick update: After a summer sabbatical, I'm returning to the DM Screen... only this time I'm running Castles & Crusades.  Running a group of 8 or so players under D&D 3.5 is just too damn slow.

My group might convert their PCs and continue with Rappan Athuk or we might just start completely anew.  I'm letting my players vote on that. Right now, it's looking like a complete reboot.

More when time allows.

May 27, 2011

Pictures from Behind My DM Screen

My dice, ready to roll and take PC life.


Mid-session madness.

May 4, 2011

Nice Finds at Michael's

I stopped by Michael's the other day and saw these sitting on a shelf.  They might make great terrain for D&D, miniatures war gaming (the palace in particular looks great for Ambush Alley), and so on.  They were about $7 to $9 a piece.

UPDATE: These things are actually birdhouses. You can also find them on eBay if you search for "unpainted wooden castle."  I can't find them on the Michael's web site.


April 21, 2011

One Dungeon Generator to Rule Them All

Yesterday Dyson Logos and Mike from Gutter Cult pointed out what is perhaps the end-all-be-all of the online dungeon generators: Dave's Mapper.

It uses geomorphs from a ton of sites (see here) and let's you pick and choose those you want to include in the generation.  It also includes options for city or village generation.  Very cool. 

They *only* thing I see some of the other ones I posted having over this one is that they provide monsters, traps, etc. However, if you just want a spiffy looking map to populate, Dave's is the place.

On a side note, thanks to Kevin for sharing his Random City Intersection generator.  That could be handy for modern/super campaigns.

April 20, 2011

A Handful of Sweet Arse Dungeon Generators

[Updated 11/9/2024]

I've been collecting random dungeon generators for a while now.  The funny thing is that although I love
them, I never use 'em.  Guess that is because I've been running a published module for so long.  Anyhow, although some of these have stats for particular versions of D&D, they really are suitable for whatever version you play.  Enjoy.

[Newly Added]
Dave's Mapper -  Borrows geomorphs from other creators (including Dyson) and combines them to generate maps. Pretty awesome.


[Original Post]
Donjon's Random Dungeon Generator - Pretty neat in that it provides monster stat blocks, a dungeon map, etc. Tons of options, such as map style, layout, etc.  It even generates a wandering monster table. The link there is for the d20 version, but there is a 4e one at that page too.

Myth Weaver's Dungeon Generator - Lots of options here and it populates the dungeon with monsters and treasure as well. Some times it dishes out d20 stats for specific creatures. It provides stats for the traps, too.

Gozzy's Dungeon Map Creator - This one only makes a map (which might be a plus for some). Plus it includes a random room map creator as well.

Paratime Design's Maps - This page doesn't have a generator, but does have tons of free maps for castles, dungeons, buildings, cities, etc.  Pretty sweet.

Dyson's Random Morph Map - One of my favorites as the maps created look sort of hand-drawn. It puts together the map based on geomorphs from the A Character for Every Game blog.   This guy made a cube out of it.

Risus Monkey's Random Map - This one is very similar to Dyson's (and the site notes it was inspired by it). Again, I like the feel of these maps because they are based on geomorphs and the result looks hand-drawn.  Troll and Flame created an interesting Dungeon Geomorph Cube Project based on this site.

Note: I suspect the last two ones served as inspiration for the awesome DungeonMorph Dice Kickstarter project. EDIT: The man behind Inkwell Ideas (see below) is also the creator of the DungeonMorph Dice. He does indeed cite the two sites, and many more, as inspiration.

Dizzy Dragon Games Adventure Generator - This one generates a populated dungeon level and encounters based on d20 Pathfinder, Moldvay/Cook/BX, or Moldvay Basic (although it doesn't create stat blocks). The dressings can come from the 1st edition DMG.

The Wizards of the Coast Random Dungeon Generator - This one is pretty great for d20 (I'm not sure if there is a free 4e one out there from WotC). You can select which monster sources (e.g., just the core books, or add in the other Monster Manuals, Fiend Folio, etc.).  It even provides boxed text, if you are into that kind of thing.

Inkwell Ideas - This guy has a ton of generators of various kinds (not to mention excellent mapping software).
- Dungeon Generator
- City Generator
- Village Generator
- Inn Generator

If anyone knows of more map or dungeon generators, please share!

March 10, 2011

HOT ELF CHICK WITH UNREALISTICALLY LARGE BREASTS

Okay, so my Old School cred is suspect since I DM D&D 3.5.  I do think I DM in old school fashion and I tried to explain what old school D&D was all about at the GASP forum.

So, you might ask, why am I explaining myself?  So I can get in on James's sweet bandwagon over at the Underdark Gazette!   Sorry, it was just too fun to pass up.

As my contribution to the old school D&D movement, I'll share what I posted at GASP:

"In my opinion, if there is any unifying element to "old school", I think it's the acceptance of the DM as a referee and adversary rather than the GM as a story teller."


So you if you hit this post, uhm, unintentionally, but are actually interested in old school D&D, check out  the OSR (Old School Renaissance/Revival/Rules/Rectum).  You can find a much better write up of it over here: the ChicagoWiz's RPG Blog.

Oh, and here is what you are actually looking for (be sure to stick around for the NSFW link below, you perv).


magic gloves on an elf chick by *cyborg76 on deviantART

And if those aren't large enough for you, check out this NSFW pic: link 

I kid you not, I found that with a Google Image search for "elvish chick" on the moderate safety level.

Plum Blossom - Rogue/Monk


artwork by the player, Dave "the Knave" White
Plum Blossum was Dave the Knave's second character (his first being a warlock that died fairly early on).  Plum started off as a cat burglar with questionable fighting prowess, but by the end she was kicking ass with the best of them. 

Plum, however, was known more for her seemingly endless supply of DM annoyances. And thus, let's begin her career highlights:
  • Repeatedly used mundane magic items to thwart supposedly uber tough villains.  Cashe in point: she all but nullified a high priest of Orcus during a temple battle with a freakin' tanglefoot bag.
  • Used a Quaal's feather token to drop an anchor on an evil centaur's back (while riding said centaur).
  • Freakin' tumbled unscathed through a blade barrier cast by a rather high level goblin wizard.
  • Impersonated the Great El Goblino.
  • Became an alcoholism enabler to the party's resident faerie dragon.
  • Was at ground zero for a Necklace of Fireballs malfunction (she was resurrected, but lost just about all her gear in the fire. It was glorious.)
  • Pinned a black skeleton to the ground with an immovable rod.
  • After years of heckling by the DM and fellow party members for use of shurikens (keep in mind his PC had a strength penalty), scored a triple critical with a shruriken, burying it in a bugbear barbarian's kidney (we use the Critical Hit Deck).

Race: Human
Gender: Female
Class/Level: Rogue/Monk/6/5

Initiative: +3
Speed: 40 ft.
HD: 11, hp: 55
BAB: +7/2
AC: 21, touch 18, 22/19 vs. dodge target, 23/20 vs. traps, 25/22 vs. AOOs provoked by movement, 26/23 vs. dodge target AOOs provoked by movement

Attack: unarmed strike +10/5 1d10-1 (20/x2), or flurry of blows +9/9/4 1d10-1 (20/x2) or masterwork shortsword +11/6 1d6-1 (19/x2)

Attributes:
Strength: 8
Dexterity: 17
Constitution: 12
Intelligence: 16
Wisdom: 16
Charisma: 8

Saving Throws: Fort +7, Ref +12/14 vs. traps, Will +10/12 vs. enchantments

Alignment: Lawful Neutral (Evil)

Skills: Balance +18, Climb +10 (+12 with climbing kit), Disable Device +16 (+18 with masterwork tools); Disguse -1 (+9 with cloak of chameleon power), Escape Artist +16, Hide +14 (+24 with cloak of chameleon power), Jump +18, Listen +15, Move Silently +16, Open Lock +16 (+18 with masterwork tools), Search +16, Sleight-of-Hand +4, Spot +10, Survival +3 (+5 to follow tracks), Tumble +18, Use Magic Device +1, Use Rope +3 (+5 to bind person)

Class Abilities: Evasion, Flurry of Blows, Ki Strike (magic), Purity of Body, Slow Fall (20 ft.), Sneak Attack (+3d6), Still Mind, Trapfinding, Trapsense (+2), Unarmored Speed Bonus (+10 ft.), Uncanny Dodge (never flat-footed)

Feats: Ascetic Rogue, Combat Reflexes*, Dodge, Improved Unarmed Strike*, Mobility, Spring Attack, Stunning Fist*, Weapon Finesse

Equipment:
bracers of armor +3, brawler gauntlets, cloak of chameleon power, Heward's handy haversack, immovable rod, masterwork short sword (cold iron), masterwork short sword (silver), periapt of wisdom +2, ring of protection +1, robe of eyes, rust monster gauntlet

In Haversack: flask of acid (x2), flask of alchemist's fire, flask of ghostoil, flask of gravebane, flask of holy water (x4), flask of oil (x3), potion of cure moderate wounds, potion of flying, smokestick (x3), sunrod (x3), tanglefoot bag (x3), thunderstone (x2), climbing kit, pitons (x9), chalk (x10), fish hooks (x3), fishing net, flare stones (x3), sling, magnet, money pouch (350 gp), masterwork thieves' tools, signal whistle, small steel mirror, snorkel, soap (x2), torches (x10), flint and steel, block and tackle, iron pot, portable winch, silk rope (100'), trail rations (x10), waterskin, wine and cheese (x3), winter blanket

On Heavy Horse: bit and bridle, courtier's outfit, entertainer's outfit, feed (x10), riding saddle, saddlebags

March 9, 2011

Honoring Some Dead PCs

Let's face it – no matter how tough of a player you claim to be, it blows when your character bites the dust. The pain increases exponentially based on the character's longevity. My next few posts will detail a few of the veteran characters from my Rappan Athuk campaign that recently went to their final rest. These adventurers lasted for years, and that is saying something (just ask my players ).

I know not everyone will find the stats interesting or useful (though these would make some sweet NPCs if you do play D&D 3.5), so I’ll be including a list of some of their career highlights as well.

February 5, 2011

A Rough Night in Rappan Athuk

Rappan Athuk brought down three more PCs tonight.  We just finished playing a half-hour or so ago.  It was a rough one.  The PCs went down the well, which was warned against from the start.  That being said, come on, when you tell anyone "don't do that" it only entices them more. I'm amazed they held out this long.

What is particularly rough about tonight's game is that two of the three PCs to drop had been around for a while.  Plum Blossom (Dave the Knave's monk/rogue) and Jocelyn (Jim's ranger) had been kicking around in the game for three years or more.  The third, Bonnie's cleric/fighter/hunter of the dead, had been around for quite some time as well.

Despite this, it was a hell of a night of play.  The party put up a valiant fight and did what they could.  They cut their losses and bailed, but only at the last moment. More than that, it was a fun night. As bloody as it was, the players were laughing and carrying on just like any other session. The usual dick and fart jokes abounded.

I commend my players. I know this loss stung.  Jim, Dave, and Bonnie put in a lot of hours in getting those PCs to their current levels.  But did they gripe and moan?  Nope. My group is awesome. They really are.

January 27, 2011

Videos from the Showdown in the Upper Temple of Orcus

I've been really slacking on posting campaign updates. I hope to do so in depth at some point, but just to catch you up to speed: the party finally finished the Showdown in the Upper Temple of Orcus, explored the dungeon a bit more, and, yes, decided to go down the infamous well (they are still exploring down there).

Back when we first started the Showdown, Rob took a view videos.  I figured I might as well share them.  They aren't the most action packed, and dear lord, do I sound like a tool, but, hey, what the hell?  The party had just entered the temple via a magical secret backdoor.  Dave's Roxxxor the Chaotic Awesome half-orge barbarian was still alive and had taken the platform above the lava.  You can hear his theme music in the background.  For those of you playing along at home, he bit it in the next session, being pushed into said lava. 

The videos start with the party wizard, played by Sam, fireballing some priests of Orcus and their thug guards.  I'm rolling their saves, saying "ash" for those that were incinerated.  I think Sam is the one simulating the screams of the burning priests.  Oh, and you can hear me bemoaning the players working the neutral alignment loophole to the bone (i.e., they avoid a lot of penalties in Rappan Athuk because they aren't goodly aligned). Yeah, hot D&D action at its finest.  Suffice it to say, D&D is much more fun to play than watch.

Oh, I tend to swear a lot when I DM, so be warned.





January 18, 2011

30 Things Overheard in a Tavern

In an effort to put out some usable content, I figure I’ll give the d30 some love. Yeah, I know, the d12 is the true red-headed step child of the dice world, but Al at Beyond the Black Gate has a lock on that die already.  Besides, we all know how fun the d30 can be....

The next time your party is in a tavern or inn looking for adventure and you're drawing a blank, give your d30 a roll and see what you get.  Hopefully it will serve as an adventure hook or at least a mild chuckle.  (I've opted to provide names for people and places because that is the stuff I myself tend to need to make up on the fly. Adjust to taste.)



 30 Things Overheard in a Tavern

  1. Roper? I don’t even know her!
  2. Black Raker’s Cove has been swallowing up sailors. Methinks something from the deep is hungry!
  3. As sure as I know anything, orcs are ticklish behind their ears.
  4. I'm telling ye, the cemetery walls are hollow!  Back in the old days, they used to entomb criminals in there... alive.
  5. Last week, Jacob of Gutter Lane found some kind of idol or statue underneath that ol' willow tree outside town.  I haven't seen him since.
  6. I'm telling you, Daisy McFran isn't dead! She ran off with that sorceress, Lilly of the Lake.
  7. Francis, listen; this is the truth. The city watch has been paying money to a band of goblins to keep 'em from attacking! The watch ran out of money and is now in debt to the thieves' guild!
  8. Hyperion Ale for everyone!  Except you, Angus.
  9. At midnight, the beets in old Lady Bervert's garden get up and dance around!
  10. [first speaker] By St. Cuthbert, I heard all sorts of strange moaning coming from that old shack on Blackbird Lane.  [second speaker] It's a brothel, you jackass.
  11. That moonshine Old Man Snakebite sells is so strong it drove that poison right out of my system.
  12. I've seen it with my own eyes! Last night, as I was stumbling home, I saw Brother Ardor let a strange lady with dark hair into the temple.
  13. [first speaker] This place serves the best apple pie. I wonder where they find green apples in these parts? [second speaker] Those aren't apples, those are goblin scrotums.
  14. Those weird markings around the town's well?  I heard those were some kind of ward keeping something wicked locked at the bottom. You won't catch me drinking from that, by Cuthbert's Cudgel!
  15. Did you get the coffin I sent you?
  16. Something has moved into the abandoned mill down at Wide Rock Creek... and whatever it is is evil,  I tell you, evil!
  17. Something covered Farmer Wakely's cows with slime. They seem to be all right, but damn if that wasn't odd. I think I'll be getting my milk elsewhere.
  18. [first speaker] You know what's odd? I haven't seen a stray dog in months.[second speaker] I haven't seen any dog in months.
  19. You know that tabby cat that hangs around this tavern?  The other night, when I was coming back from the privy, I saw it change into something! It was a little imp or devil, or some accursed thing! I... I think it saw me....
  20. You're full of horse dung! Rose is a sweet girl. Why would she be eating a dead rat?
  21. Have you ever seen anyone go down to the cellar of this place?  Me neither....
  22. You know, I've never noticed that doorway under the bridge near the south gate before. What's it for?
  23. [first speaker] My sister may be brazen, but she's no strumpet! [second speaker] That's not what I heard.
  24. For some reason, the only chickens Hans will eat are black roosters.
  25. [first speaker] Arthur Willings swears he heard screams coming from the temple cellar.  [second speaker] Arthur Willings hasn't been sober in 10 years! I'm sure he hears all kinds of voices.
  26. [first speaker] I saw Bernhard Stonesmith bring flowers to a lady in the forest.  [second speaker] Oh, was she a cutie? [first speaker] I think she was an ogre.
  27. [first speaker] I don't know what Arnulf feeds his hogs, but they're the biggest pigs in these parts.[second speaker] It must be the same things your wife eats, because she is huge!
  28. That merchant at the end of the bar has a mighty fat purse.  Methinks it needs to be lightened.
  29. Who's that stranger in the corner?
  30. Just one more drink and then we'll go get that vampire!

(#15 was actually a line uttered by Dave's character in my RARE campaign. Sort of a long story....)

October 12, 2010

Really Cheap Tact-Tiles Substitute

dry eraseA while back I talked about Tact-Tiles, both the kinds you can buy and do-it-yourself ways to make them.  For my Lazy Homemade Tact-Tiles #2 idea, I suggested buying a very cheap dry erase kit from LTD Commodities. Well, it no longer appears to be available at LTD, but I did pick up a set myself before they pulled it.  I poked around a bit and, man, the kit is hard to find now, but I did find one set on eBay here: link.  So, obviously, right out of the gate, this option now has one strike against it.  I figured I’d go ahead and post my thoughts on this kit as a gaming tool anyhow.  Hopefully someone out there has better Google-Fu than I do and can locate a retailer if they’re interested.

Here is what you get:




















The panels are paper-thin, but they are basically big stickers after all.

Each panel is 12 inch x 12 inch and you get 8 panels total.  That is a pretty good sized gaming area.

I put the panels down on my gaming table and they covered a large chunk.

I doodled a bit of a dungeon on them and they worked fairly well.  Understandably, I had to hold down the panel so it wouldn’t move, but it wasn’t a problem.

So here is the skinny:
  • If you want a grid, you’ve got some work to do. I know from personal experience,
    there really is no way to permanently mark this kind of surface apart from scoring it.  These panels are going to turn into confetti if you score them.  One possibility would be to mount the panels onto sections of poster board and then score them.
  • A quick note regarding a grid, keep in mind games like D&D 3.5 and 4e work on a one-inch grid, so you can really just use a tape measure without much trouble (well, I’m assuming that is true for 4e. I haven’t played it).  Savage Worlds operates on this grid too and, despite the emphasis on a battle map in the Savage Worlds rule book, the official demo I played at Origins used a tape measure.
  • The panels stay in place reasonably well. I bumped the table a bit to test this and the panels more or less stayed in place.  I’m guessing inadvertent bumps by players might be more problematic. Having not played with the interlocking Tact-Tiles, I’m not sure how much of an advantage they offer.
  • The panels were covered with a clear film that came off.  I initially wasn’t certain if this was suppose to happen. I’m still not sure, but the panels were still erasable after I removed the film (although shadowing did increase noticeably).
The Verdict
  • You get what you pay for. These panels aren’t as snazzy as the original Tact-Tiles or the current Battlegraph Boards.  However, if you can find a set, this kit is a hell of a lot cheaper, especially if you consider the amount of playing surface you get.  You get 8 panels for a 2 foot by 4 foot playing area. In comparison, the Battlegraph Boards are $7.00 per 12 inch piece and a set of Tact-Tiles will run you several hundred dollars on eBay (no joke, check the ENWorld forums).
  • If nothing else, these panels would be handy for those times combat spills off your regular battle mat.
Since I am fine with my homemade battle mat, I didn’t keep the kit for myself.  I hung it up in two sections in our kitchen, thinking it would be fun for my daughters.  They really liked it, but, whoa boy, was it a bad idea.  My girls are six and three and, well, their marker control is still rather suspect.  Suffice it to say, they didn’t always stay on the dry erase area.  Word to the wise, dry erase markers don’t wash off non-dry erase walls…  our kitchen is a bit more colorful now.  I certainly do not recommend the kit for its intended purpose unless you have a wall you probably be ok with your kids drawing on to begin with.

September 29, 2010

I am a Remorhaz. Excellent.

I saw this over at The Dump Stat and had to give it a try. According to the WotC "What Monster Are You?" Quiz, I am a:


Excellent. Nothing like an old school, freezing death beast. Appropriate for a guy who often goes by "Frost." Although they spelled it wrong (should be "remorhaz").



September 22, 2010

Duke Omote’s Castles & Crusades House Rules, Enhancements, and Conversions

ACNCCastles & Crusades Society member and FPQ Member (president? founder perhaps?), Duke Omote has created some kick ass house rules for Castles & Crusades, which he calls Advanced Castles & Crusades.  One of the great features of C&C is that it is very easy to house rule the  hell out of it.  Omote demonstrates this with style with these rules, giving his take on elements of other editions of D&D.  Want to add Feats ala D&D 3rd edition?  Try his Talents rules.  Like those Secondary Skills from 1st edition? Check out his rules for ‘em.

All of his stuff is great for supplementing your existing C&C game or perhaps easing the conversion from another version of D&D (e.g., 3.5 to C&C).

On his Rules Expansions page, he has rules for:
Many thanks, Omote, for all the hard work and thanks for sharing this with the gaming world.

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