"Rolling the Cosmic Dice" by armieri |
- Only dice rolled on the table count. If a die hits the floor, it will be re-rolled.
- Cocked die rolls are re-rolled.
Gnomish Healing Brandy
"Caizen the Redcap Hunter" by CrypticTijero |
- By the book, potions of cure light wounds (a.k.a. potions of healing) go for 300 gp a pop. That is a bit pricey for low-level PCs, but I like how C&C keeps magic a bit rare and didn't want to mess with that. Gnomish Healing Brandy was my answer; a good dose of healing for a reasonable cost, but with some side-effects. It should be suitable for any D&D-style game.
Cost:
- 50 gp
- Note: price may vary by availability and how willing the gnome brewer is to sell to non-humans
Description:
- An amber liquor that smells richly of honey and blackberries. It tastes overly sweet, but it is light and easy going down the hatch. The brandy is usually bottled in a drinking gourd. The recipe is a closely guarded secret.
Effect:
- Heals 1d6 HP, but the character must make a constitution save (CL 0) or suffer -1 to hit and -1 to AC for 1d4 rounds due to the extreme buzz.
- A flask contains one dose and multiple doses can be taken (1 per round). However, a save must be made for each dose and the effects are cumulative.
- For example, a character that took two doses would make a save for each dose and, if both saves failed, the character would suffer -2 to hit and -2 to AC.
- The CK may rule that failed saves result in other ill effects (e.g., troubling casting spells, penalties to dexterity or charisma checks, etc.)
- The character must be conscious or, at the least, at 0 HP to take a dose.
by Jeff Rients (also available in Fight On! Issue #4)
- These tables are now ubiquitous, but you gotta love the original.
- Please see Jeff's blog for the details! - Party Like It's 999!
On Being Turned to Stone compliments of Jonathan Drain
- A character turned to stone can attempt to strike a heroic pose in order to make a better looking statue. If sold, his statue fetches 100 gp times the result of a Charisma check.
No comments:
Post a Comment