"Giant Slayers" by Scotchlover |
Background Story (B.S.) Bonus
- Before a SIEGE check, if a player relates some story or experience from their character’s past that applies to the current situation, the Castle Keeper (CK) may grant a bonus to the SIEGE check roll.
- If a player comes up with a convincing reason, the CK may grant a bonus for a SIEGE check and/or allow the player to add the character's level to the roll in a situation where one would normally not.
- The player must then write this information down on his character sheet and it becomes a permanent part of the character’s story.
- For example, if the player explains that long ago his dad would take him out to pick wild blueberries, he may receive a +2 bonus to his foraging for blueberries roll (see here for more info: link).
Critical Success
- If you roll a 20 on a SIEGE roll, good things happen. GREAT SUCCESS.
- CK and/or player come up with something.
Critical Failure
- Likewise, if you roll a 1, bad things happen. FRANK DREBIN ACTION.
- CK and/or player comes up with something.
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